Table of Contents
- synopsis
- players robbed a rws shipment of t&dv items
- players hijacked the recovery attempte
- players hosted a safety concert and murdered the leader of the vipers
- 6/7 miseries have occured
- with all these miseries district borders are locked down
- milcorp major deployment means random checks
- TODO update the hazard tables to include miseries
- players have an app that can manipulate the system’s calendar
- secrets
- scenes/combats
- map
- Hazard Table for Cy borg 1d6+1d4
- rewards 1d8
synopsis
players robbed a rws shipment of t&dv items
players hijacked the recovery attempte
players hosted a safety concert and murdered the leader of the vipers
6/7 miseries have occured
with all these miseries district borders are locked down
milcorp major deployment means random checks
TODO update the hazard tables to include miseries
players have an app that can manipulate the system’s calendar
if succesful know 18 roll 2d4-1 work, after breakthrough roll 2d4+1 work
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | breakthrough |
---|---|---|---|---|---|---|---|---|
can activate the app for a chance to change the system die | ||||||||
can activate the app for a chance to skip the roll alltogether | ||||||||
pcs are gods of time what would they like to do? |
secrets
ads/news
major news
The corps are nearly done clearing public transportation systems after
last week’s bio terror attack. Clean up efforts would have been
completed earlier but the deployment of Milcorps to G0 diverted major
resources. I don’t understand what the deal is with a hole in the
ground, even if it’s glowing. The safety lock downs have difficult for
cyborg fans who got trapped in Bigmosse, unless they managed to score
a ticket to Moji’s revolution concert. What a performance that was! Our
team has been scouring the nets to find this exclusive video.
Wow! just incredible! multiple moguls of the entertainment industry
are planning on suing Moji for hosting a concert during a state of
emergency, they say he crossed district lines during a lock down and
that the concert caused the death of hundreds of people inside due to
massive drug use and outside where riots took place.
And now a word from our sponsors
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and Moji’s Army against the devils infected with nano powers. Serve
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in the Glory of god. all cybertech installed by ACGS inquire for
details
Choose Galg tech for all your removal needs. now offering on call
waste removal via vacuum drone. rates vary by district and waste
weight, message @nomoretrashcankillers to schedule your clean safe new
life.
Now in tech news; no one knows what happen to the hacker that was
holding the world hostage, experts warn us that they technology could
still be out there on the dark web. I have special guest Zola here to
tell us more. So Zola, how did this hacker develope this app and what
can we do to protect ourselves? “Well thanks for having me,
unfortunately I can’t really say what will protect us. I can say that
the app is immensely powerful and myself and severl other experts are
working to remove major systems from the datagrid in order to protect
them from such attacks. I really wish I had a copy of that code, I
think that in the right hands it could be used to save the world, not
just exploit it.” “Well that’s all the time we have for nerds cough
tech news, thank you zola. Now over to Phix with our sports news fix”
galg tech
galg tech transport used by Felt is the only ‘public transportaiton’ avail
corps vs the world
galg tech is copying brady’s pc and going to use their access to
murder other corps ceos
HOK vs the world
massive groups of people are infected but don’t know it. Some HoK
commanders can trigger members of the populace to die and spread the infection
the world will break if the pcs fumble on the dateApp
warning sent to X’s character?
scenes/combats
Foes
war between VV and HoK
collectors all hit at same time?
skulkers
snipers
ghosts/grey teams
include hackers in scenes via mundane autobots
mailbots, garbage bots, private delivery bots, etc…
map
streets of BigMosse
Warehouse in Ports
dump yard for Galgtech
Hazard Table for Cy borg 1d6+1d4
- encounter
- collectors – bribe 10,000
- HoK
- collectors, bribe 7000
- hacked/broken skulker
- collectors – bribe 10,000
- rest or take -2 to one stat HP
- biker on sidewalk
- excessivly agressive ads
- public announcements/emergency systems check
- microbot misting hunger/thirst for nearby food/drink
- biker on sidewalk
- cancel effect of environment
- power surge – quiet reboot or overpowered whines
- rcd overlay glitching – see too much overlay or too little
- cancel public transit – all other transit costs spike
- cancel ride
- power surge – quiet reboot or overpowered whines
- weather shift, use hex flower, 1d6
- clue
- free turn
rewards 1d8
starting equip table 1d12
- paracord
- micro torch cuter d4 uses
- id scanner
- breathing mask
- collapsible ladder
- first aid kit d3 uses
- crowbar d4
- super lube
- grappling-hook crossbow d4
- small bottle of pulverized acid
- crime scene kit
- cybertech 1d10 on p69
starting equip table 1d12
- Redjuice stimjector d4 doses, heals d10
- adrenachromhst d3 doses heals d6 +1 to all abilibties for d6
rounds then -1 till rest - drone suit
- small but jailbroken robo-k9 d6+2 hp bite d4
- tiny surveillance drone
- optic camo suit
- noisemaker floods area with fake data for d4 min
- fake id
- visionvisor
- random cyber teck 1d10 on p69
- cyberdeck with d3 slots and d2 random apps
- a vial of nano bot dust ready to infect you
armor 1d12
- styleguard d2, roll on the style table
- styleguard d2, roll on the style table
- styleguard d2, roll on the style table
- rough d4
- rough d4
- rough d4
- smart wear d4
- smart wear d4
- smart wear d4
- combat armor d6
- combat armor d6
- exo suit 1d8
weapons 1d12
- Broken Bottle d3
- Machete d6
- Throwing Knives d4
- Ancient Revolver d8
- Smart gun d6a
- two small SMGS d6A
- Shotgun d8
- Monosword d8
- Assault Rifle d8a
- pulse rifle d10a
- sniper rifle 2d10
- grenades d6
apps 1d12
- Weian hammer
- RCDOvrChargr
- NokNok
- False Flagger
- SigilTag
- >eRase
- De-fec/der
- Blood Snoot
- PathMapper
- Ctech Attack
- beaconworm
- trolleyskipper
cyber 1d10
- Cyberclaws
- Subermal Shockers
- Additional Joints
- strangler
- deserter fangs
- muscle-ups
- body gun
- sonic blaster
- smarthair
- skeleplating
BIZARRE LOOT 1d100
1: Translator Tapeworm: Item, Increases appe�te, Speak and understand all spoken languages
2: You Doll: Item, Perfectly resembles owner, INT roll to ask it any ques�on, get true answer
3: Monkey Root: Food, 1 Use, +5 DEX for 4 ROUNDS, Make monkey noises when you try to speak
4: Sedated Runner Bird: Item, Sleepy bird has been drugged and goes berserk when it awakes
5: Boomerang Whip: Weapon, A 12’ bull whip, leather, that can be thrown and caught again
6: Finful Ring: Item, +1 DEFENSE, A ring wreathed in wiggling fins. Swim at triple normal speed
7: Bag o’ Fingers: Item, A leather sack filled with 2D20 fingers from various bio-forms
8: Lizard Head Hat: Armor, +1 DEFENSE, A leather hat cra�ed to resemble a lizard, Convincing
9: Dud Beer Cask: Food, 5 uses, Gar that has been brewed wrong and has no alcohol
10: Mushroom Gar: Food, 5 uses, Gar brewed with fungus. Glow slightly / delirious 1D4 Hours
11: Glooby Trap: Item, A glob of ultra-s�cky putty. Touched, only a HARD STR roll can set you free
12: Eyeball Ball: Item, A wacky, energe�c bouncing eyeball toy. See through it with an INT roll
13: Gag Plank: Item, A plank of wood for building, but made hollow to break under little force
14: Blade of Skep�cism: Weapon, Trap, HARD STR put down, Talking sword doubts every move
15: Giant Egg: Item, Use warmth and �me to hatch. Spawn 1 random monster, bonds to you
16: Eargantua’s Ears: Item, A pair of giant ears that can be worn, only fail a hearing roll with a 1
17: Soggy Bottoms Banjo: Item, A weird stringed instrument, entertain any small crowd
18: Azael’s Blood Dice: Item, Roll these red dice. Enemies fascinated with them for 1D4 ROUNDS
19: Bowby Trap: Weapon, Gag bow, when shot roll acts against the user, and the arrow backfires
20: Chatty Skull: Item, A human skull that just won’t shut up. If disposed, will pop up elsewhere
21: Robes of Kazghat: Armor, +2 DEFENSE, Immune to effects caused by �me travel / distor�on
22: Time Tube: Item, A small tube. Pass item through. It arrives in the past at moment chosen
23: Beauty Bacon: Food, 3 uses, enjoy +10 CHA for 1D4 ROUNDS. You look, and smell, delicious
24: Bomb Roach: Item, A mechanical insect. Set it in mo�on, it will explode as it runs in 1 TURN
25: Sandwich of Love: Food, 1 use, Whoever eats falls in love with a person of your choice
26: Faber Mor�ferum: Book, Ask the GM any ques�on with HARD INT, receive an honest answer
27: Tunic of Generosity: Armor, +5 DEFENSE, Nat 20 remove, Compelled to give gear to friends
28: Grim’s Boot: Item, Use on a rope or line to fish, You are guaranteed a major catch
29: Knot Rope: Item, A 300 foot length of rope tangled in inextricable knots
30: Towel, Green: Item, A green towel
31: Ship in a Bottle: Item, 1 use, Shatter bottle to reveal a full galleon, weapons and supplies
32: Death’s Eye: Item, A crystal sphere, Look within to see the moment of your death
33: Blood Spider: Item, Spider crawls on you, heals 1 HP per ROUND unless you are DYING
34: Spectrum Silk: Item, A bolt of slick fabric that seethes with a myriad of vibrant colors
35: Glider Parasite: Item, Arthropod, HARD STR to remove, Allows you to glide when falling
36: See Me Torch: Item, A torch that will burn as long as at least 1 person is looking directly at it
37: Expanding Slime Cube: Item, A �ny slime cube which con�nuously grows once released
38: Wind of Saras: Item, A bottle of air, which bellows out like wind whenever uncorked
39: Tectura Infinitessema: Item, A �ny, malevolent, sen�ent dungeon
40: Note to Self: Item, A letter written from you in alternate dimension, addressed to you
41: Mar�n’s Le� Hand: Item, This is Mar�n’s le� hand. Mar�n wants it back
42: Lil Stool: Item, A fully func�onal toilet, 2 inches tall
43: Magician’s Hoop: Item, A steel ring that can ‘hook into’ any other ring or circle with a whack
44: Phial of Demon’s Tears: Food, 1 use, Take the form of a demon for 1D4 days
45: Crab Arm: Armor, DEFENSE +2, A crab claw arm that attaches to your shoulder permanently
46: Jarred Silk Worm: Item, A jar containing a worm. Produces 1’ of unbreakable thread per day
47: Cockroach Pinata: Item, A paper globe containing 10,000 hungry cockroaches
48: Lantern of Sett: Item, A candle-lit lantern. When lit, it emits pitch black darkness NEAR
49: Really Ugly S�ck: Weapon, Inflict 5 or more damage on a target, give it a permanent -5 CHA
50: Handsy Hands: Armor, DEFENSE+1, Your hands has 10 fingers, each func�oning as two hands
51:Spores of Chang: Item, A jar of spores. Inhaled, sense of smell is 1,000 �mes normal acuity
52: Bag o’ Keys: Item, Each �me you reach in, extract a key. 5% chance it’s the key you want
53: Portable Footprints: Item, Place paper-thin footprints anywhere, they look perfectly realis�c
54: Xylobone: Item, A musical instrument of bone. The music can make some men crave death
55: Rope Incense: Item, 5 uses, The smoke from this incense can be climbed, lasts 1D4 ROUNDS
56: Pipes of Dawn: Item, magical flute. When played with a CHA, the sun will rise
57: Mini Mimic: Item, A �ny mimic that can imitate any object the size of a cantaloupe or smaller
58: Chokemeat: Food, 1 use, When eaten, this jerky will choke and gag eater un�l they pass out
59: Comical Toot: Item, Attach this tassle to headgear. Causes laughter for those who see it
60: Si�er of All Things: Item, A culinary si�er. Things inside become other things
61: Teeth of Krynn: Item, A necklace of 8 teeth from beasts, each s�ll hungry for its favored prey
62: Hungry Emerald: Item, An emerald with a hard-to-no�ce mouth. It eats COINS when possible
63: Here, Fishy, Fishy: Item, A simple horn. When used, summon a fish from ANY mass of water
64: Cozy Hat: Armor, DEFENSE +2, This fluffy fur hat is so warm and cozy, be immune to cold
65: Dry Ring: Item, You can never be wet or touched by liquid
66: Portable Fissure: Item, Place this crack on an object, and it will be cracked
67: Sponge Stone: Item, A rock that can absorb up to 100 gallons of liquid
68: Ring of Mirrors: Item, When worn, interact with objects and structures as if reversed
69: Frog Pellets: Item, Green blobs. When touching moisture, each becomes D20 frogs
70: Bug Bait: Food, 3 uses, Insects within 1 mile are drawn to it
71: Erra�c Power: A weird bolt of energy leaps forth! A random character receives 2 STAT points
72: Dimensional Map: Item, Unroll this map. Becomes a 3D, moving version of surroundings
73: Vola�le Goggles: Armor, DEFENSE +1, When rolling ULTIMATE, roll twice. If a 1, negate both
74: Hand-on-a-S�ck: Item, Can be used to open chests or doors, or test trapped items
75: Dragon Wine: Food, 3 uses, A�er drinking, you sound, smell, and in�midate just like a Drake
76: Monkey Drummer: Item, When set down, begins drumming a �ny drum. Stops when stored
77: Tattoo Collec�on: Items, A small pirate’s chest filled with tattooed skin pieces
78: Rubber Treasure: Items, A collec�on of fake COINS, jewels, and baubles made of resin
79: Deathbraid: Weapon, A huge braid of hair that whips and moves like a WEAPON, MAGICAL
80: Vortex in a Bottle: Item, A powerful vortex in glass. If released, sucks everything FAR
81: Larry: Item, A small creature who owes you his life. It cannot be determined what he is
82: Creepy Coconut: Item, A hideous coconut that resembles a human face
83: If playing in ALFHEIM, roll once on the SCI FI LOOT TABLE
84: If playing in WARP SHELL, roll once on the ANCIENT LOOT TABLE
85: God’s Blood: Food, 1 use, Increase any STAT by 2
86: Wheel-mobile: Vehicle, 1 CHUNK, A one-wheeled gadget that can hold up to 5 passengers
87: Beard Birds: Item, A family of birds that live in the nearest beard, but move to follow you
88: Bees: Bees. So many bees. Thousands of bees. These bees are mad
89: Magne�c Plank: Item, A plank of wood for building but with a +5 STR magne�c pull
90: The Best Tobacco Ever Known: Food, 10 uses, Simply the best tobacco in the universe
91: Limb Seed: Food, 1 use, Apply to a severed limb or stump to grow a new limb in 1D4 days
92: A Single Truth: 1 use, Tell or describe a single Truth, any Truth. It is now true
93: Soul of a King: Item, A glowing spark in glass. This is the everlas�ng soul of a long lost King
94: Infinity Banner: Item, A huge billowing flag which can display anything you choose
95: Kelligan’s Cube: Item, A cubic puzzle. The cubes align in colors and symbols, bending reality
96: Skin Suit: Armor, A suit of hide that fits under your armor, gran�ng you 10 disposable HP
97: Wand of Genders: Item, With a touch, change any creature’s gender
98: Cold Box: Item, A small chest. Inside is always freezing cold
99: Folding Road: Item, Unfold 1 mile of wagon-width road at any loca�on
100: Roll twice on this TABLE
SCI FI LOOT 1d100
1: Heart Stone: Add 1 HEART to your max
2: Shield Projector: Item, Drop to emit a NEAR energy wall with 14 DEFENSE and 2 HEARTS
3: Sentry Turret: Item, Build with Effort, Fires twice per round within FAR, 12 DEFENSE, 1 HEART
4: Fusion Cell: Food, MECHA only, Heal 1D12, DEX and STR checks are EASY for 1D4 ROUNDS
5: Plasma Rifle: Weapon, Magical, Never reload, Always does ULTIMATE when used in vacuum
6: Incinerator: Weapon, High-pressure flame unit, Can’t use in vacuum, Ignites targets NEAR
7: Grav Anchor: Item, A gravity spike that s�cks with immense power, +10 STR on any surface
8: Nano-Winch: Item, 100’ cable, Free slack or wind-in, +10 STR when pulling, Cable has 1 HEART
9: Imperium Power Armor: Armor, +2 DEFENSE, +2 STR, Use 1 of 3 fuel to 2X stats 1D4 ROUNDS
10: Xill Armor: Armor, +3 DEFENSE, +1 DEFENSE per failed attack against you, null once hit
11: Zurin Robes: Item, +2 WIS, Command moves robe to any NEAR ally and absorbs next attack
12: Cyber Lenses: Item, Eye replacements, +1 WIS, Only fail scou�ng or spotting on a 1
13: Zurin Flute: Item, Play for a turn to heal all who can hear for 1D8 OR make recovery EASY
14: Plasteel Helmet: Armor, +2 DEFENSE, Ignore any effect that would blind or deafen you
15: Rip Saw: Weapon, Magical, Fusion-powered chainsaw, ULTIMATE against structures / objects
16: Ion Sword: Weapon, Magical, Does not occupy a slot, Highly concealable, ULTIMATE on 18+
17: Duranium Hammer: Weapon, Indestruc�ble, Magne�cs do MAGIC when thrown, returns
18: Micro-Jet: Item, a �ny, super powered thruster that can move up to 50 tons
19: Rask Omnitool: Item, Useful and versa�le, any Attempt or Check that could use tools EASY
20: Remote Unit: Item, Attach to any Weapon or Item to trigger or use from up to 1 mile away
21: Hack Bug: Item, Tiny s�ck-on module that decodes passwords or locked doors in 1 round
22: Par�cle Grenade: Weapon, 3 count, Instant or 1 round fuse, Explodes for ULTIMATE, NEAR
23: Mono Filament: Item, Micro-thin cable for snares, Invisible, Does ULTIMATE used as garrote
24: Wood Beast Gel: Food, A small blob of goo, Heal 1D12 for 3 ROUNDS, Causes searing pain
25: Power Pill: Food, 3 count, Move FAR twice in one turn AND take an ac�on
26: Smoke Armor: Item, +2 DEFENSE, Be detected by others ONLY with a HARD scou�ng check
27: Laser Cutter: Item, Do ULTIMATE effort against structures and objects within FAR range
28: Arc Cannon: Weapon, Arcing energy leaps to a target, Magical, DOUBLE if target is metal clad
29: Nano-Swarm: Item, 10,000 �ny machines penetrate small spaces, doing a �ny task
30: Nitro Putty: Item, S�cky, Explodes when ignited or fired on, DOUBLE ULTIMATE / NEAR
31: Medi Foam: Food, 2 uses, Heal to full HP, Regenerate 3 HP per round for 1D4 ROUNDS
32: Grav Chute: Item, Cradle of dense blue energy, Slow the fall of all NEAR objects or ALLIES
33: AI Module: Item, A portable personality that can perform INT, WIS, CHA checks at a loca�on
34: Imperium Uniform: Armor, +1 DEFENSE, Captain rank with sidearm and full ou�it
35: Mark of the Devourer: Item, A sign of the evil, +1 INT, Intuit imminent danger with INT roll
36: Gauss Piercer: Weapon, Magne�c needle, If you hit, do ULTIMATE on shots done a�erward
37: Energy Bow: Weapon, Magical, No ammo needed, choose Ice or Fire bolt proper�es
38: Rapid Fire Module: Item, Attach to any ranged weapon, If you score a hit, fire again
39: Plasma Mortar: Weapon, Lobs a round high up, Impact in 1D4 ROUNDS, ULTIMATE to target
40: Soul Harness: Item, If you roll a 6 when DYING, instantly pop up with 1 HP
41: Nano Gar: Food, Nanite-infused beer, Heal to full HP, only fail your next check with a 1
42: Titan Blade: Weapon, only CARRY other weapons when equipped, Huge, ULTIMATE on 15+
43: Stun Gun: Weapon, Target can roll CON to resist, otherwise STUNNED for 2 ROUNDS
44: Mutate: INT SPELL, Grant 1 minor biological modifica�on such as gills, fins, claws, or fur
45: Drain: INT SPELL, Drain MAGICAL EFFORT from a target, and convert into HP
46: Mind Link: INT SPELL, Gain a target’s thought contents OR roll ULTIMATE when convincing
47: Spike: INT SPELL, Hurl a bolt of impaling energy, Hits all targets in a straight line up to FAR
48: Hack: INT SPELL, Enter any computer system for 2 ROUNDS, +5 INT and ULTIMATE inside
49: Smoke: INT SPELL, Take the form of smoke for a number of ROUNDS equal to your INT
50: Blessing of the Void: WIS Spell, Grant one ally a guaranteed success on next roll
51: Lifegiver: WIS Spell, Give your life for another, Drop to 0 HP, Raise DYING ally to full HP
52: Freeze: WIS Spell, Emit cloud of freezing cold to NEAR, Immobilize enemies 1D4 ROUNDS
53: Elemental Air: WIS Spell, Emit a blast of air, Push objects and targets with +5 STR
54: Iron Palm: WIS Spell, Your next 1D4 unarmed attacks are +3 ATTEMPT and ULTIMATE
55: Crystal Talisman: Item, Mark 1 enemy, attacks against that target add MAGIC EFFORT
56: Mag Boots: Armor, +1 DEFENSE, Walk on any surface if metallic with no DEX checks
57: Duranium Hauberk: Armor, +3 DEFENSE, Ignore all ranged attacks that use projec�les
58: Telekine�c Module: Item, Move objects up to 5 pounds FAR range
59: Astro Chip: Item, All pilo�ng, starship naviga�on, or maneuver checks are EASY
60: Sharpshooter’s Goggles: Armor, +1 DEFENSE, +5 to attacks when at FAR range
61: Teleport Pads (pair of 2): Item, Place the pads, blip between them, Ac�ve for 1D4 ROUNDS
62: Book of Stars: Item, +1 INT, Locate yourself anywhere in the cosmos with an EASY INT check
63: Book of Moons: Item, EASY INT check to know the history of any Moon in the cosmos
64: Book of Beasts: Item, Make an EASY WIS check to know details about any creature you see
65: Hagro Biscuit: Food, Heal all allies NEAR you for 1D12
66: Tentacle Pod: Item, Ac�vate to summon a GIANT TENTACLE for 1D4 ROUNDS
67: Vogon Poetry, Volume 3: Item, If read aloud, creatures who hear make a CON or 1D4 damage
68: U�lity Arm: Armor, +2 DEFENSE, A compact hydraulic arm, STR checks EASY, EQUIP 12 slots
69: Mo�on Tracker: Item, Huge, Takes 3 Equip slots, Detect ALL movement within DOUBLE FAR
70: Grav Bike: Item/Vehicle, A hyperspeed micro bike, Seats 2, Subsonic, Foldable to 3 Carry slots
71: Superspark: Item, Jump-start any engine, hyperdrive, stardrive, or other motor
72: EM Spool: Item, Ac�vate in 4 ROUNDS, electronics within FAR disabled 4 ROUNDS
73: Mag Snare: Item, Place to set magne�c trap, NEAR Metals pinned for 4 ROUNDS
74: Immunity Pill: Food, +5 CON un�l your next meal
75: Flash Virus: Item, Implant one infec�ous, indomitable COMMAND into a computer system
76: Runaway: Item, A fast-moving robot drone that can retrieve or recon within a half mile
77: Repair Spider: Item, Regenerate 1 HP per round, Repair any damaged LOOT in 1D4 ROUNDS
78: Collapse-Pole: Weapon, Magical, A metal staff, shrink to 1 inch or extend up to FAR length
79: Illumidrone: Item, a small hovering orb that casts a beam of white light to FAR range
80: Suppressor Foam: Item, 3 uses, Instantly suppress any fire within FAR range
81: Ammo Brick: Ammo, Micronized ammo, 50 count, for any weapon, takes NO CARRY SLOT
82: Sonic Nullifier: Item, Nullify ALL SOUND within FAR range upon ac�va�on, lasts 1D4 ROUNDS
83: Reptoid Pheromone: Food, Repel or attract biological life form with +10 CHA, lasts 4 ROUNDS
84: Duranium Chain Gun: Weapon, Magical, Use 1D4 ROUNDS to spin up, fire 6 Attacks in 1 turn
85: G Card: Item, 1,000 Coin of credit
86: Stubing’s Ace: Item, A worn out Ace of Spades, redeemed for a junk starship…somewhere…
87: Reptoid Symbiote: Item, Cannot be removed, gain the BONUSES and quirks of a Reptoid
88: Xevosian Crown: Item, +2 CHA, includes rank and �tle of a Xevos elder
89: Crystal Pill: Food, All MAGICAL EFFECTS are ULTIMATE for 4 ROUNDS
90: Friendly Heart Stone: Add 1 HEART to any ally’s max
91: Hydraulic Barricade: Item, Install on any physical door, Becomes a 3 HEART challenge to open
92: Energy Grapple: Item, Attach to any object within 2 miles, Tethered for 1D4 ROUNDS
93: EVA Suit: Armor, +3 DEFENSE, Breathe, Immune to fire, radia�on, cold, and bio-agents
94: Ring of Sol: Item, When worn, any fire damage HEALS you for that amount instead
95: Whiskey Gar: Food, Heal to full HP, become invulnerable for 1D4 ROUNDS
96: Heart Stone: Add 1 HEART to your max
97: Prophecy: INT SPELL, If a TIMER is rolled, glean its meaning
98: Dominate Machine: WIS Spell, Utterly control any 1 machine for 1D4 ROUNDS
99: Pocket Dimension Unit: Item, A doorway to a �ny realm, holds 50 LOOT and up to 10 people
100: Polarity Inverter: Item, Feasibly reverse ANY energy-based effect with an INT roll
Created: 2024-05-01 Wed 14:29