The end of 5e B1 In search of the Unknown
a rough session. one player trying to play PVP and going off by
themselves. Over all a little bit anti climatic and some rough moments between
players. One player has amazing enthusiasm but lacks the patience and
group mind to play smoothly with the others. I don’t want to dampen
this players excitement but I really cannot run their own private
session on the side while running a game for 5 other people all
trying to play together. the player wants to have a nearly private
session, their PC wandering off to restart a forge, gather personal
supplies, explore a cavern alone, start a fight with troglodytes. Yet
the player still wants their character to be involved. as soon as
another PC finds something interesting in another room they want to
return to the group and take it from them. ugh. so we’re going to
need to have a table rules talk and a talk on meta gaming.
to pair with the meta talk I’ll run Orvold’s tower, a quick quick
adventure. I think I’ll go looking for an egg timer to put on for
players turns, they have x ammt of time to tell me what their PCs
action is. We will then resolve it without changing the task and then
move onto the next player.
this player also rolls digital dice at our physical table, they made
this change after I saw them cheating their rolls on the table. So
for the sake of everyone’s fun I will require that they roll physical
dice, on the table, where other players can see, read it without
touching it, and roll it when I ask for it. It is not OK to roll dice
for fun and then land on a good roll and use that for the next action
you want to take. the way it has to go is DM describes situation,
player describes action, DM asks for roll, player rolls, DM declares
success or failure and asks for damage/effort. Then next player goes.
Finally I’ll also be implementing PC bonds to each other. I hope that
the player will lean into these bonds rather than all the other
random things they want to try to do… we’ll see how it goes on
Sunday