I’m starting Phandelver and Below for the 5e beginners table at
my LGS. This is the table of hazards on the road, in a cave,
entering a remote town I want to use some of these rolls to
telegraph future story elements. I’ll need to keep the secret’s
for session 1 and for the whole campaign clear and well ordered
to do this.
Hazards table for Phandelver and Below Session 1
- Encounter
- 2d3 dragon cultists
- 2d4 twig blights
- 1d3 Cragmaw Goblins vs 1d2 Sawplee Goblin
- 2d3 dragon cultists
- Fatigue
- Dust/Pollen in the air, rest or take 1d4
- Road weary, rest or take dis to int and str
- Forest blind, rest or take dis to Wis and dex
- Dust/Pollen in the air, rest or take 1d4
- Expiration start if not going
- deafening windstorm
- stunning heat
- exhausting road conditions
- deafening windstorm
- Location
- noise
- weather
- unmarked fork in the road
- noise
- Clue
- Roll again on this table and warn the PCs
- Roll again on this table and warn the PCs
- Boon
- no hazard
- find a wild delicacy
- breakthrough on personal project
- no hazard